Alexey Leonidovich Pajitnov is a Russian computer engineer and video game creator who is best known for making Tetris in 1985 while working at the Dorodnitsyn Computing Centre for the Academy of Sciences of the Soviet Union which is now the Russian Academy of Sciences.
Alexey Leonidovich Pajitnov’s fans want to know how much money he has. So, the information has been provided here.
How Much Alexey Pajitnov Earned in His Career?
It is expected that Alexey Pajitnov’s net worth is $20.4 billion. Alexey Pajitnov has made most of his money as a successful Soviet Computer Engineer and Tetris game creator.
His commercial ventures and business as a video game designer contributed most to his income. In 1996, GameSpot named him as the fourth most well-liked video game creator in history. In recent years, Alexey’s net worth has rapidly increased as a result of his commitment to and labor of love for his interest.
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Which Movie is Made on Alexey Pajitnov?
Tetris movie is made on Alexey Leonidovich Pajitnov. It is one of the most popular games of all time created by him, so it’s no wonder that its legendary beginnings are finally getting the attention they deserve.
The biographical thriller movie is based on the race to license and copyright the video game Tetris from Russia in the late 1980s when the Cold War was still going on. It was directed by Jon S. Baird and Noah Pink wrote the script.
Have a look at the movie in a tweet provided below:
Tetris (2023)🎬 I have to watch the whole movie.🙂 pic.twitter.com/lHY8LoKf60
— Capt(N) (@Capt_Navy) September 26, 2023
Taron Egerton, Nikita Efremov, Sofia Lebedeva and Anthony Boyle all play important roles in the movie. You can watch Tetris on Apple TV+.
How Did Tetris Game Idea Come in Alexey Pajitnov’s Mind?
During the summer of 1977, Pajitnov worked as an intern at the Soviet Academy of Sciences. After he finished in 1979, he took a job at the Academy’s Dorodnitsyn Computing Centre to work on speech recognition. When the Computing Centre got a new piece of computer equipment, its experts would write a small program to test it.
Pajitnov says that this became his reason to make games. He was interested in computer games because they helped him bridge the gap between reasoning and emotion. He was also interested in math, puzzles and the psychology of computing.
Pajitnov was looking for ideas, so he thought back to when he was a kid and played pentominoes, a game in which shapes are used to make pictures. Pajitnov was moved to make a game out of that idea because he remembered how hard it was to put the pieces back in their box.
He started making what would become the first version of Tetris on an Electronika 60 in the Computing Center. Pajitnov made the first version in two weeks, but it took him longer to play-test it and add to it. He finished the game on June 6, 1985.
This early version didn’t have levels or a way to keep track of points, but Pajitnov knew he was on to something good because he couldn’t stop playing it at work. Coworkers, like programmer Dmitri Pevlovsky were interested in the game.
Pevlovsky helped Pajitnov get in touch with Vadim Gerasimov, a 16-year-old student at the Soviet Academy. Pajitnov wanted to make a color version of Tetris for the IBM Personal Computer, so he asked the intern for help.
Gerasimov made the PC version in less than three weeks and he and Pevlovsky worked together for another month to add new features like keeping score and adding sound effects. The game was first sold in the Soviet Union.
Tetris was licensed and managed by the Soviet company ELORG which had a monopoly on importing and exporting computer hardware and software in the Soviet Union and promoted with the slogan “From Russia with Love”.
Pajitnov did not get royalties because he worked for the government of the Soviet Union. After the Soviet Union fell apart in 1991, Pajitnov and Vladimir Pokhilko went to the United States. In 1996, Pajitnov and Henk Rogers started The Tetris Company which finally let Pajitnov get royalties from his game.
He helped make the puzzles for the Super NES versions of Yoshi’s Cookie and made the game Pandora’s Box which has more classic jigsaw-style puzzles. The game/screensaver El-Fish was made by the company AnimaTek, which Pajitnov and Pokhilko started.
From October 1996 to October 2005, he worked for Microsoft. While he was there, he worked on the Microsoft Entertainment Pack: The Puzzle Collection, MSN Mind Aerobics and MSN Games groups.
Hexic HD, Pajitnov’s new version of Hexic that is better than before, came with every new Xbox 360 Premium package. WildSnake Software said in August 2005 that Pajitnov would work with them to make a new line of puzzle games.
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