Bungie’s Destiny 2 is a multiplayer first-person shooter video game that can be played online for free. The Root of Nightmares raid in Destiny 2 was recently released this weekend with a “Contest Mode” variation keeping players at level 20 under power for the first 48 hours, therefore stretching the “day one” clear potential to two days.
Bungie claimed they were doing this to ensure the safety of its user base and while that may be true, the move has caused much controversy. Surprisingly, more players were able to complete Root of Nightmares in a single raid race window on Contest Mode than ever before (World’s First was won by Team Hard in the Paint in under 2.5 hours).
For its World First races, Destiny has a history of extreme swings. Within the first day, just two teams managed to complete Forsaken’s Last Wish. Most recently, on day one of the last expansion’s raid, 6,829 players were able to complete Vow of the Disciple.
45,541 people, however, have nightmares attributed to Lightfall’s source. Just so you can see how everything stacks up, here’s the full list as provided by Reddit for comparison’s sake
- Leviathan: 761
- Eater of Worlds: 4,545
- Spire of Stars: 19
- Last Wish: 2
- Scourge of the Past: 954
- Crown of Sorrow: 104
- Garden of Salvation: 96
- Deep Stone Crypt: 5,325
- Vault of Glass: 6,783
- King’s Fall: 8,650
- Vow of The Disciple: 6,829
- Root of Nightmares
In contrast to previous raids, The Root may feel a little under-tuned in the current iteration of Destiny 2 due to Bungie’s recent relaxation of restrictions. Bungie has extended the time required to clear the first day to 48 hours.
Since Lightfall’s release, Bungie has made it ridiculously easy for anyone to reach the maximum power-grinding level of 1780. Even with some recent nerfs, Destiny players are generally as powerful as they have ever been, having access to expansive toolkits.
When opposed to more advanced raids, Root of Nightmares does have the sense of a tutorial for new players. Finally, Nezarec, the game’s last boss, does not have particularly high health compared to earlier enemies.
It’s odd that this is happening now when Bungie has publicly declared they want to “bring the challenge back to Destiny” in response to complaints from more experienced players that the game is too simple.
But the fact that seven times as many individuals finished the raid in contest mode as normal is hardly indicative of that being the case. The current Destiny difficulty spike has been applied inconsistently.
The game’s difficulty has been steadily increasing since the game’s release, from the Neomuna patrol’s overleveled adversaries to the 1830 Lost Sectors’ now-impossible clearing time.
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Which Mode in Most Challenging in Destiny 2?
Grandmaster mode of the Mars Heist Battleground Nightfall will be significantly more challenging than the most recent Contest Mode raid. Despite this, I find it hard to get heated up over the raid race’s difficulties.
The idea of the race itself has not been shattered. There is still just one team that may claim first place. To win, you need to learn the “simple” mechanics and be the fastest at executing them.
Those who want their insignia to be rarer than it is are the only ones who seem to care much about the number of clears and I can’t say I feel much pity for them. Although I can’t deny that the days when just two teams succeeded in clearing a day-one raid were exciting, those days are long gone.
Nevertheless, Bungie realized that it wasn’t worth it for players to risk their health grinding that much power and staying logged in for that long, thus it discontinued that kind of raid.
We might have had 100 teams clear the instance instead of 45,000 if they had simply added 40 more power to Root of Nightmares to see what would have happened. Who, exactly, does that help? No one seems to mind if the Last Shape makes the last raid in the Light and Darkness narrative a little more challenging than the ones that came before it.
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